Brawl - Game & Watch - Subaction - SpecialS_2

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Stats

IASA: None
Hitboxes active: 16-23
Hitbox set 0 hits: 16
Subaction Index: 0x1d2

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:16-23

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 6 45 50 140 Normal Paper 25 4 5
0 1 6 45 50 140 Normal Paper 25 4 5

Scripts

Main

  1. Subroutine(0x15670)
  2. CreateHitBox(HitBoxArguments { bone_index: 29, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 140, wdsk: 0, kbg: 50, shield_damage: 25, bkb: 45, size: 6.0, x_offset: 0.0, y_offset: 6.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Paper, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 29, hitbox_id: 1, set_id: 0, damage: Constant(6.0), trajectory: 140, wdsk: 0, kbg: 50, shield_damage: 25, bkb: 45, size: 3.0, x_offset: 0.0, y_offset: 1.2, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Paper, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
  4. Subroutine(0x156a0)

GFX

  1. Goto(SpecialS GFX 0xa040)

SFX

  1. Goto(SpecialS SFX 0xd7f8)

Other

  1. AsyncWait(15.0)
  2. ItemVisibility(false)
  3. UnknownEvent { namespace: 0xc, code: 0x17, unk1: 0x0, arguments: [Bool(false)] }
  4. TagDisplay(false)